- Requires Lightwave 7.5 or newer (tested in 8.x and 9.x)
- Note that motion vectors are broken in Lightwave 9.0, but are fixed in Lightwave 9.2
- ScreamerNet rendering is now working correctly
Download – Intel 32-bit v1.1 Intel 64-bit v1.1
Update February 2009 – Unfortunately this plugin is no longer supported. I have sold my copy of Fusion and the RSMB plugin was tied to the Fusion dongle. I can no longer test changes to the plugin. This is probably fairly irrelevant given the latest happenings in the Lightwave community.
This plugin will export motion vectors in the format required by Re:vision FX’s ReelSmartMotionBlur plugin. It does this non-destructively during Lightwave’s normal render pass, and can save the vector pass out to a separate file sequence.
Interface:

| Parameter | Description… |
| Max Pixel Move | The maximum distance in any direction an object could move in a given frame. For 16-bit and float modes 2048 should be suitable in 99% of cases, unless you are rendering very large images. |
| Bit Depth | Choose the output depth. 8-bit is not recommended, but if using 8-bit you should lower the “Max Pixel Moveâ€. Something like 32 is a good start.
It’s recommended to use “float†mode where possible. |
| Image Format | Choose image format to save in. If using 16-bit or float modes, then ensure the output format will support the image depth. Also ensure that the output format has an Alpha channel as this is required by ReelSmart for correct blur. |
| Filename | Enter the filename of the output file. If a relative path is specified (i.e. without drive or absolute folder), then file will be saved relative to the current content directory.
Use the # character to specify where in the filename the 4-digit frame number should be substituted (if required). File extension will be appended automatically if omitted. |
NOTE: Currently saving to Sun 16bpc .rgb files causes a crash of Layout. I’m not sure of what this issue is. Other HDR formats such as .hdr or .exr export with no
issues however. I’ll try and address this in a future update.
Here’s an example animation using the motion vectors from this plugin:

